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Additional resources for Deathmoor
You turn into Creel-makers' Alley and seetwo more tavemsfurlher along,on oppositesidesof the sireet. Will you go to 'The Bushel'on lhe right (ium to 21a) or'Elfbane Bar' on lhe left (turn to 169? You will haveto fight fhe Troll-Orc. Sincehe believeshrs self-mademyth, however, he advances down the sLairsto fighl you Turn to 22. 226 By now the monster under the water has been thoroughlyarousedby all your coming and going lt endsyour advenLurewilh one chomp of its massive There is still nothing in this room, even Lhoughyou snatchone of the torchesfrom the torture-chamber in order to have a good look.
Nothing does, except Lhat you brokeoff one of the skeleton'sfingerswhen you took the cylinder. One end of the cylinder has a sun engravedon rt, togetherwith lhe number55 (notethis down). You stow the cylinder safelyin your pouch Will you now try on the crowr (tum to 3o7) or leave the ship(tum to 188)? 'you hearone of the men shout. There are plenty of witnesses- just look around' Will you stay here,to be questionedby the guards(tum lo ,8j), or leave,knowing that as you've only jusl anived in the bar you cannobhelp them If you leave,you can either pop in to the bar acrossthe road (tum bo 189) or call rt a day (turn to 586).
Rememberto deductthe approprjate amount of money fiom yovr Ailoenture Sheetas you accumulate items. \52 It is noL so much a questionof whether you will succeedin this climb. but ralher of how far up you will get before you talL Testyour Lrck If you are Lucky, tum lo 182 if you are Unlucky,tum to 44 a5E-a56 453 The tunnelcurvesuntil it becomesclearthaf this is no more than a short crescenL-shaped diversionfrom the main tunneland lhat the two passages will soon toin up again The distinctiveclickingsoundof the tou8h plating of a Giant Millipede lets you lcrow whose tunnel it ir however.