Download Beginning iOS Social Games by Kyle Richter PDF

By Kyle Richter

It's definitely enjoyable to construct video games that run in your iPhone and iPad. yet, wouldn't it's extra enjoyable to create video games that let you play with different players on your social community? There's plenty extra stuff you can do. many of the best most sensible promoting video games worldwide, like international of Warcraft, allow you to play with others on-line and proportion your reviews along with your friends.

Beginning iOS Social video games is your concise creation to iOS social and different networked gaming app improvement utilizing iOS video game middle, online game package, shop package, AirPlay, iOS 7 online game Controllers, iTunes App shop and integrating with social networks/media like fb and Twitter.

Author Kyle Richter of Empirical improvement is knowledgeable video game developer who publications you thru the social online game app improvement technique step-by-step. This e-book may possibly let you flip your already latest, created online game right into a good polished networkable and/or social media able online game app.

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Benefits of Using Apple’s Leaderboard GUI Compared to a Custom GUI Benefits of using Apple’s leaderboard GUI include the following:  The design was created by some of the best designers in the world.  It is very simple to implement and present the leaderboard.  Users will see a familiar interface that they already know how to interact with. Benefits of using a custom GUI include the following:  Your leaderboard can match the custom design of your app.  You have more freedom over the resulting data and can filter using additional criteria.

This will save us extra work down the road. We add the helper methods to our GameCenterManager class. h file to match the following code: @protocol GameCenterManagerDelegate @optional - (void)processGameCenterAuthentication:(NSError*)error; - (void)friendsFinishedLoading:(NSArray *)friends error:(NSError *)error; - (void)playerDataLoaded:(NSArray *)players error:(NSError *)error; @end We will also add the following two new methods to the implementation file of the GameCenterManager class: - (void)playersForIDs:(NSArray *)playerIDs { [GKPlayer loadPlayersForIdentifiers:playerIDs withCompletionHandler:^(NSArray *players, NSError *error) { [self callDelegateOnMainThread: @selector(playerDataLoaded:error:) withArg: players error: error]; }]; } - (void)playerforID:(NSString *)playerID { [GKPlayer loadPlayersForIdentifiers:[NSArray arrayWithObject:playerID] withCompletionHandler:^(NSArray *players, NSError *error) { [self callDelegateOnMainThread: @selector(playerDataLoaded:error:) withArg:players error:error]; }]; } Both methods will be using loadPlayersForIdentifiers.

We will continue to use the standard callback block to pass the result to our delegate. We also need to modify the header file to incorporate a new protocol method. Modify the existing protocol declaration area of the GameCenterManager header to include the scoreReported method, as shown in the following code snippet: @protocol GameCenterManagerDelegate @optional - (void)processGameCenterAuthentication:(NSError*)error; - (void)friendsFinishedLoading:(NSArray *)friends error:(NSError *)error; - (void)playerDataLoaded:(NSArray *)players error:(NSError *)error; - (void)scoreReported: (NSError*) error; @end This concludes all of the required modifications to our GameCenterManager class for the time being.

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