By S. Nicholls
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Extra info for Assembly Language for Arcade Games and Other Fast Spectrum Programmes
Bxc3 and the subsequent loss of the a-pawn, the play is forced. Kbl. fxe4 Rxd4. NdS but the situation after 19 ... Kxb2 Qe5+) 22 ... Be3 is beyond mortal salvation. I6 ... hxg6. Black usually captures toward the center, but in this case it is better to use the f-pawn, keeping the h-file closed and a potential passed pawn in the endgame. I7 ... fxg6! 17 ... g5! Nd5, and here 19 ... b3 traps the rook. Qh2. Ndb5 is a defensive try. There is still plenty of attacking force left on the kingside. Play might continue 18 ...
Nd2. There is a secret hidden in this position. White must keep the bishop at f4, as otherwise White will exchange knights at f3 and bring the other knight to e5. White's move anticipates this plan. The attempt to double rooks illustrates the plan. Rd2?! gxf3 Ne5. Black is better, because to get rid ofthe knight White will either have to give up the essential dark squared bishop, or organize the advance of the f-pawn, which will weaken e4. 16 ... Bg5?! This is a waste of time. f4!? Bd4!? For example, lS ...
Play might continue 18 ... cxd3 Nd7. White has better chances in this endgame, and Black will remain on the defensive for a long time. IS ... bxc3 Qxc3. Material is not the primary consideration here. The White king is the immediate target, and a favorable endgame is the goal. Qel. Black uses the clearance combination 21. Nxe4 to force a winning position. Kd2 Nxe4+ would have been 42 ATTACKING PLANS FOR BLACK more precise. Rd2 Bh6. White resigned. White Refrains from Bc4 When White adopts a system that keeps the bishop at fl, there is less pressure on Black's V-square, and the a2-g8 diagonal can be used in conjunction with an attack on the c-file.