Download 365 Games Toddlers Play: Creative Time to Imagine, Grow and by Sheila Ellison PDF

By Sheila Ellison

365 video games clever children Play might help you're making the simplest of the time you and your little one proportion, each day of the yr.

Each day along with your little one brings new reports for them and new possibilities so that you can educate, percentage and develop toward one another. Bestselling parenting writer Sheila Ellison fills every one web page with enjoyable, useful how one can create and improve these detailed daily moments.

Perfect for:
Child-care providers

Praise for the 365 series:
"Parents suffering to find new playtime principles can ultimately chill out. Now there's a strategy to on a daily basis of the year." --Parenting Magazine

"Imaginative how you can elevate fit, chuffed families." --Healthy teenagers

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Extra info for 365 Games Toddlers Play: Creative Time to Imagine, Grow and Learn (3rd Edition)

Example text

Benefits of Using Apple’s Leaderboard GUI Compared to a Custom GUI Benefits of using Apple’s leaderboard GUI include the following:  The design was created by some of the best designers in the world.  It is very simple to implement and present the leaderboard.  Users will see a familiar interface that they already know how to interact with. Benefits of using a custom GUI include the following:  Your leaderboard can match the custom design of your app.  You have more freedom over the resulting data and can filter using additional criteria.

This will save us extra work down the road. We add the helper methods to our GameCenterManager class. h file to match the following code: @protocol GameCenterManagerDelegate @optional - (void)processGameCenterAuthentication:(NSError*)error; - (void)friendsFinishedLoading:(NSArray *)friends error:(NSError *)error; - (void)playerDataLoaded:(NSArray *)players error:(NSError *)error; @end We will also add the following two new methods to the implementation file of the GameCenterManager class: - (void)playersForIDs:(NSArray *)playerIDs { [GKPlayer loadPlayersForIdentifiers:playerIDs withCompletionHandler:^(NSArray *players, NSError *error) { [self callDelegateOnMainThread: @selector(playerDataLoaded:error:) withArg: players error: error]; }]; } - (void)playerforID:(NSString *)playerID { [GKPlayer loadPlayersForIdentifiers:[NSArray arrayWithObject:playerID] withCompletionHandler:^(NSArray *players, NSError *error) { [self callDelegateOnMainThread: @selector(playerDataLoaded:error:) withArg:players error:error]; }]; } Both methods will be using loadPlayersForIdentifiers.

We will continue to use the standard callback block to pass the result to our delegate. We also need to modify the header file to incorporate a new protocol method. Modify the existing protocol declaration area of the GameCenterManager header to include the scoreReported method, as shown in the following code snippet: @protocol GameCenterManagerDelegate @optional - (void)processGameCenterAuthentication:(NSError*)error; - (void)friendsFinishedLoading:(NSArray *)friends error:(NSError *)error; - (void)playerDataLoaded:(NSArray *)players error:(NSError *)error; - (void)scoreReported: (NSError*) error; @end This concludes all of the required modifications to our GameCenterManager class for the time being.

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