Download 3ds max 8 user reference.2005 by King Vega by Alessandro Baldasseroni PDF

By King Vega by Alessandro Baldasseroni

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Shape view. Use viewport right-click menu. Automatically aligns view to the extents of a None selected shape and its local XY axes. See also Viewport Layout Camera Viewport Controls Spotlight Parameters Precision and Drawing Aids Track View 46 Setting Viewport Layout Controlling Viewport Rendering 47 Default Keyboard Shortcuts Comments Controlling Viewport Rendering Box display, wireframe display, and smooth shading You can choose from multiple options to display your scene. You can display objects as simple boxes, or render them with smooth shading and texture mapping.

It is not available for orthographic views or for spotlight viewports. Animating a Walkthrough When you use walkthrough navigation in a Camera viewport, you can animate the camera walkthrough using either Auto Key or Set Key. In either case, to get an animated camera you have to change the frame number manually (the easiest way is to use the Time Slider), and in the case of Set Key, you have to change the frame number and click Set Keys. Tip: Select the camera before you animate it. If the camera isn't selected, its keys won't appear in the Track Bar.

The Replace dialog looks and functions the same as Merge, except that it lists only objects that have the same name as objects in your current scene. Using External References Use XRef Objects and XRef Scenes to use objects and scene setups in your scene that are actually referenced from external MAX files. These functions allow sharing files with others in your workgroup, with options for updating and protecting external files. Importing, Merging, Replacing, and Externally Referencing Scenes 33 34 Using the Asset Browser Comments Using the Asset Browser Left: Dragging geometry into the scene Right: Dragging a bitmap onto the geometry The Asset Browser provides access from your desktop to design content on the World Wide Web.

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